+ Reply to Thread
Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 66

Thread: Riptide's Mod locations

  1. #1
    Head Hunter
    Join Date
    Apr 2013
    Posts
    146

    Riptide's Mod locations

    Below you will find a detailed listing of all the mods (Not including possible developer mods) in Dead Island Riptide. Not only will you find info on the name and properties of all the mods, but detailed instructions on where and when to obtain them in the storyline. The sections for mods are divided up into four categories for ease of finding what you’re looking for: Sharp, Blunt, Guns, and Other are the category’s under which they are listed, though you will find that some are useable on more than one type of weapon. For those mods that transcend categorization, you will find them in the weapon category the mod is used for the most: With additional info as to what other types of weapons they are useable with.

    Here you will find an Index of known mods discovered already complete within their perspective categories. Complete Index listing as of 5/21/13:

    Posting of current Sharp mods:
    1. Death Stalker Mod
    2. Electric Storm Mod (Area of Effect Attack)
    3. Electrotherapy Mod
    4. High Voltage Mod
    5. Hot Rod Mod
    6. Lightning Storm Mod (Area of Effect Attack)
    7. Paralyzing Strike Mod
    8. Shock Mod
    9. Shockwave Mod (Area of Effect Attack)
    10. Short-Circuit Mod
    11. Toxic Mod
    12. Venom Mod


    Posting of current Blunt Mods:
    1. Barbed Wire Mod
    2. Bloody Marry Mod
    3. Bodily Harm Mod
    4. Diamond Edge Mod
    5. Glazed Mod
    6. Heavy Duty Mod
    7. Heavy Mod
    8. Impact Mod
    9. Inferno Mod
    10. Justice Mod
    11. Lightning Mod
    12. Liquid Fire Mod
    13. Magic Wand Mod
    14. Meat Cutter Mod
    15. Medieval Mod
    16. Nailed Mod
    17. Nuts and Bolts Mod
    18. Old Smokey Mod
    19. Pick-And-Ohm Mod
    20. Piranha Mod
    21. Razor Mod
    22. Ripper Mod
    23. Saw Disc Axe Mod
    24. Shark Mod
    25. Sharp Edge Mod
    26. Shocking Sledge Mod
    27. Shredder Mod.
    28. Slash Mod
    29. Tesla Mod
    30. Torch Mod
    31. Weighted Mod


    Posting of current Gun Mods:
    1. Detox Gun Mod
    2. Detox Rifle Mod
    3. Detox Shotgun
    4. Hooligan Gun Mod
    5. Hooligan Rifle Mod
    6. Hooligan Shotgun Mod
    7. Pride Gun Mod
    8. Pride Rifle Mod
    9. Pride Shotgun Mod
    10. Shock Gun Mod
    11. Shock Rifle Mod
    12. Shock Shotgun Mod



    Posting of Current “Other” Mods:
    1. Assassin’s Poison Mod
    2. BBQ Mod
    3. Blunt Shock Mod
    4. Deo-Bomb Blueprint
    5. Devastating Home Run Mod
    6. Exploding Meat Mod
    7. Meat Bait Mod
    8. Molotov Blueprint
    9. Phoenix Mod
    10. Pistol Ammo Blueprint
    11. Poison Bomb Blueprint
    12. Rending Claws Mod
    13. Rifle Ammo Blueprint
    14. Shocking Crowbar Mod
    15. Solar Flare Mod (Area of Effect Attack)
    16. Sonic pulse Grenade Blueprint
    17. Sticky Bomb Mod
    18. Stun Bomb Blueprint
    19. Tesla Bomb Knife Mod


    Thanks again to rrobb911, sartex, Papa Mud for feedback in making this a better listing, as well as everyone else who contributed by posting their findings of mod locations. Additionally, I’d like to thank everyone who encouraged me to continue to compile this list as it was time consuming, but worth it.

    Respectfully,
    Undead Zen
    Last edited by Undead Zen; 05-21-2013 at 11:41 PM.

  2. #2
    Head Hunter
    Join Date
    Apr 2013
    Posts
    146
    Complete listing for “Sharp” Mods as of 5/21/13:

    Posted by: ImpatientZombieSlayer
    Death stalker Mod
    Superior (Purple)
    Chapter 8: “Blockbuster”
    Side quest: “Memories”
    Type: Poison


    Directions: When you get to Henderson and are able to explore, head to the front of the cinema. From here you will head west (the way the front doors of the cinema are facing) where you will walk up some stairs, this leads you to a small courtyard. You will see a gated area with tables slightly to your right, with a workbench up a ladder inside a building. There is a postcard #11 on the table closest to the workbench. When you go up the ladder, you’ll meet Damien and the mod is on the box right behind him.


    Posted by: Undead Zen
    Electric Storm Mod (Area of Effect Attack)
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You must also progress the main quest line up to “Militarized Zone” in chapter 9: “Firefight”. Once you cross over the bridge into the Military Base’s grounds, hang a right up the ally towards the main grounds where the entrance to the inside of the base is. You will see a fenced off area with a medical tent, walk around the tent to the top left hand corner of the base. Under an awning, on some metal shelving you’ll find the mod.


    Posted by: Undead Zen
    Electrotherapy Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head deeper into the city, find the Cinema and head a little west from the entrance that has shutters and the box office. Walking past the plaza up the stairs into another open area, head a little north west to a patio eating area and look for one of those ladders that you can climb up into a workbench room. Inside the room you’ll not only find “Damien” who gives you a quest you need to get the mod, but you’ll also find the “Death Stalker Mod” in the room. Once you accept his quest that gives the “Electrotherapy Mod” as a reword, He’ll ask you to walk around the city collecting various parts he needs. Do all the objectives until you reach a part in the quest where he needs a coil from the “Military Base”: At this point you will need to progress the story all the way to where you have access to the military base. Once inside the military base, (Not the grounds of the base) make your way into the basement where the breaker room is. Inside the breaker room lying around, you’ll find the coil you need to complete the quest. Once you head back to “Damien” and turn in the coil, he’ll give you the Mod and everything you need to make it once.


    Posted by: Undead Zen
    High Voltage Mod
    Green (Uncommon)
    Chapter 6: “Descent”
    Quest: “The Tunnels”
    Additional Uses: You may also use this mod with “Batons”, “Maces”, “Golf Club” and “Claws”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you take up residence in the Spanish Mission and complete “Pump Action” repelling a Zombie horde to access the tunnels.

    Directions: After entering into the old Japanese tunnel system, go turn on the breakers and then climb up the makeshift pipe walkway to the second floor and open the door. Make sure you have your flashlight on, or some flares handy as it is dark. (Pick up any and all flares you come across as you will need them all) Walking into the hall go straight: Crouching in a few areas to pass through, continue until you reach a 4-way intersection. (Including the direction you came from) Go straight down the hall at the 4-way intersection curving around to the right, keeping an eye out for a door on the left side of the hall. (It’s the first door you see on the left, and the only one.) Kill the Thug guarding the door and break it down. Kill the other zombies inside and walk into the back supply room where the shelves are. On one of the shelves in the back corner you’ll find the mod.


    Posted by: Undead Zen
    Hot Rod Mod
    Superior (Purple)
    Chapter 4?

    Main quest: “Way of Science”
    Side quest: “Surplus”
    Only useable with: “Machete”, “Tijuana Machete”, and “Bushmaster”

    Note:
    you need to progress the main story along to “Way of Science” to complete “Surplus”. The quest reword for “Surplus” is the “Hot Rod Mod”
    Other prerequisites: You must also complete the side quest “Proximity” before you are eligible to start the quest “Surplus”

    Directions: In the northern swamp area is a woman named "Myia." She is located in a cave north-west of "Jimmy O'Neal's Cave". The last quest she asks you to go on before she turns into a Merchant and a "Continues event" where you give her blades for xp is called "Surplus." You can only do this quest when you have gone far enough in the main quest line to unlock the research laboratory. The main quest that you must be on is "Way of Science." Once inside the laboratory gate there is a path to the right and to the left. The left path will take you to the quest’s objective as well as the "Tesla Bomb Knife Mod" only you have to do some climbing and jumping to avoid a few minefields between the lab gate and the entrance to the abandoned bunker Myia tells you about. Once inside the bunker there are a few mines hidden inside so make sure to tread lightly. (I blew up a few with my pistol) Using your flashlight, climb the rot-iron ladder in the nook to the top floor of the bunker, there you will find the crate of supplies you are looking for to complete the quest. There is also the “Tesla Bomb Knife Mod” hidden underneath the bed on the left. There is also Recording #6 here on a table.


    Posted by: Undead Zen
    Lightning Storm Mod (Area of Effect Attack)
    Common (White)
    Chapter 6: “Descent”
    Quest: “The Tunnels”
    Also useable with: “Bronze Knuckles”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you take up residence in the Spanish Mission and complete “Pump Action” repelling a Zombie horde to access the tunnels.

    Directions: After entering the tunnels and getting power restored to the ”lower levels” and heading down into them you’ll find pretty quickly that there is a huge room, “ Satellite Room” with a six or seven story drop in some areas to the bottom. In the middle of this room is an old huge satellite dish. Navigate down to the bottom of the room, (There’s a ladder that heads almost all the way down to the bottom near the long caged off area) and you’ll find a hallway with a Grenadier blocking your path. Dispatch the Grenadier and walk down the hall till you reach a 4-way intersection. (Including the direction you came from.) If you wish to loot the room on the right of the intersection of its two chests, go a left into the room there and put the fuse you find in the fuse box to restore power to the right side: Otherwise just head straight. Next you’ll hear smugglers talking, climb the ladder and fight your way through the smuggler’s hideout until you reach a big room with a vault door to the left and a huge blinding light creeping in through a crack in the ceiling. In this big room you’ll find Island Guide #10 sitting on top of some boxes. Head straight through the blinding light and fight your way into the “Chief smuggler’s room.” Kill the “Chief Smuggler” so you can access the breaker box to return power to the vault door so you can exit the tunnels system when you’re done here. To the right of the breaker box is a metal locker with the Mod leaning up against it, slightly obscured by a pile of books. Secret Files #5 is to the right of the mod, at the foot of a bed on the ground.


    Posted by: Undead Zen
    Paralyzing Strike Mod
    Common (White)
    Chapter 3: "Twisted Mind"
    Quest: "Saving Holy Man"

    Prerequisites: You must be on Chapter 3: "Twisted Mind" and have progressed the main storyline up to the quest "Saving Holy Man" to access this mod. Save "Marcus" from "Ogre" and then head back to the original quest giver in Halai Village

    Directions to Mod form "Halai Village": Open your map and look for the biggest building in the village, it's not hard to find. Head to the building and talk to the guy at the gate, he won’t let you in but asks you to find a beloved priest who went looking for supplies but didn't come back. Take the quest and head to the north eastern tip of the village. There you'll find a shack and enter it. Walk to the double doors and open them, you'll see lots of zombie "Walkers" and some "Infected" as well as a very large "butcher" named "Ogre." Staying on the top walkways taking care not to fall into the pool of zombie death below, dispatch the Infected that come after you. After the Infected are dead it's a cake walk provided you stay above on the platform blasting the walkers and "Ogre" with every ranged weapon you have till all is dead. I used my nail gun, flare gun, stun gun, and grenades of sorts, it was easy. After they are dead hop down and talk to "Marcus" to progress the story. Marcus will give you another quest but you do not need to do it to get the mod: Simply head back to the quest giver for “Saving Holy Man.” You may now enter the safe zone. Walk past the dry-docked boat to the big metal building that’s sort of a garage and inside on the work bench in the corner you’ll find the Mod.


    Posted by: Undead Zen
    Shock Mod
    Common (White)
    Chapter 3: "Twisted Mind"
    Quest: "Saving Holy Man"
    Additional uses: You may also use this mod with “Feral Claws”, “Claws”, “Golf Club”, “Batons”, and “Maces”

    Directions:
    Leaving "Paradise Survival Camp" south east down the main dirt road, grab a SUV and drive past "Kiwi Camping" and keep going till you reach “Hoyahoya Bar”. Take the foot path on the right side of the road right before “Hoyahoya Bar” and that will lead you into the largest town "Halai Village" Navigate through the village all the way to the most south eastern tip. You should be in the bottom right of the map when you reach "Ocean View Bungalows", you can’t miss it, and there is a huge "Dead Zone" banner. Head Down to the end of the dock by hanging a right as you walk past the banner,(west if you’re looking at the map) follow it till you can’t go any further and you'll find a little foyer with shelving and a zombie in front of the building. Kill the Zombie and check the shelf, you'll find the Mod right there.

    Note: this village trek is no simple task, danger lurks around every corner with at least 3 different Zombie "Infected" spawners that never stop throwing them at you when you are in range. Make sure to load up on med kits and have your weapons repaired before navigating the village.


    Posted by: Undead Zen
    Shockwave Mod (Area of Effect Attack)
    Uncommon (Green)
    Chapter: 7 “Two Shores”
    Quest: “Terminal Siege”


    Prerequisites: You will need to progress the main story all the way up to the point when you break out of the Japanese tunnels, completing the main quest “The Tunnels”, to access this quest.

    Directions: After you survive the onslaught from the zombie horde around the Ferry Terminal for the “Terminal Siege” quest, you will be able to board the ferry to Henderson, don’t! Instead of going to Henderson, check out across the lot and you will see that the garage that used to be closed with the message “Don’t Open, dead inside” is now open. Inside the garage you’ll find the mod on a shelf as well as audio recording #7.


    Posted by: Undead Zen
    Short-Circuit Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Additional uses: You may also use this mod with, “Crowbar”, “Golf Club”, “Batons”, “Cudgel”, “Maces”, and “Morning Stars”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Right before you reach the first flooded block in Henderson take a right into a small storefront. Inside you’ll find a “Keepsake photo” on a counter near a cash register, and the “Short-Circuit Mod” on a shelf above your head to the right of that.


    Posted by: Undead Zen
    Toxic Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. In the south west of Henderson you’ll come across a place called “Dr. Even’s Clinic.” South of the clinic, (Behind) you’ll find the “Toxic Mod” by climbing a ladder up to the top of some wooden scaffolding complete with a work bench. The mod is sticking out of a metal bucket next to the work bench.


    Posted by: Undead Zen
    Venom Mod
    Uncommon (Green)
    Chapter 2: "There Is A Way..."
    Quest: "Pathfinders"


    Directions: When on the "Pathfinders" quest, simply follow the quest instructions until you reach the inlet directly due north of the entrance of Marik's Marina in your boat. On your map the entrance to a cave is marked by a golden colored idol type statue. Leaving the boat walk up the dirt road with your eyes peeled to your left for a cave entrance. When you find it fight your way into the cave and you will encounter flaming infected as well as the normal walkers in the main ceremonial chamber that houses the giant Idol. Fight your way to the vary back of the cave and you will find the mod sitting on top of a basket.

    P.S. Do not confuse the Golden Idol symbol on your map in Marik's Marina with the one I’m talking about. If you were to trace an imaginary line from the actual gate of Marik's Marina northward as far as the swamp will let you go, there is an inlet with another Golden Idol symbol: This is the one I'm talking about having a mod inside the cave, not “The lonely Cave.” It is also the top right of your map, the most north eastern position you can go in the swamp by boat: in fact there is an extra boat in the inlet.


    Respectfully,
    Undead Zen
    Last edited by Undead Zen; 05-22-2013 at 02:13 PM.

  3. #3
    Head Hunter
    Join Date
    Apr 2013
    Posts
    146
    Complete Listing of “Blunt” Mods as of 5/21/13:


    Posted by: Undead Zen
    Barbed Wire Mod
    Common (White)
    Chapter 2: "There Is A Way..."
    Quest: "New Beginnings"
    Additional uses: You may also use this mod with, “Feral Claws”, “Claws”, “Scottish Dirk” and “Chinese War Sword”

    Directions
    : When on the "New Beginnings" quest simply follow the quest outlines till you reach the work shop and gain entry. Inside the work shop where the boat motor is found, you will find the ”Barbed Wire Mod” sitting on a counter, use your flashlight. If you have already run through this quest and missed it simply Leave Paradise Survival Camp down the main south eastern road via SUV till you reach Marik's Marina. The southern tip of Marik's Marina you'll find the work shop with the ladder to the top of the roof: Take the ladder and drop through the hole in the roof unless you have already been here and unlocked the doors from the inside. There on the counter is the mod.


    Posted by: Undead Zen
    Bloody Marry Mod
    Superior (Purple)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    You may only use this mod with, “Police Baton”, “Metal Baton”, and “Heavy Baton”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head deeper into the city find the “Infested Apartment”. Directly east of there in the courtyard, you’ll see some wooden scaffolding with a ladder leading up to the top, as well as a ladder heading up the side of a building to one of those work bench rooms. The Merchant known as “Rodrigo” is just a little south of the courtyard in a storefront. Climb the ladder to the top of the scaffolding and hop down to the lower level of the wooden platform. On the lower platform you’ll find the mod.


    Posted by: Undead Zen
    Bodily Harm Mod
    Rare (Blue)
    Chapter 2: "There Is A Way..."
    Quest: "New Beginnings"
    Only useable with a “Tonfa”

    Directions:
    Head down the south eastern main dirt road from Paradise Survival Camp and take the first right you come across. You'll wind up in "Oil Storage" on your map; help the whiny Brian guy by saving him from the zombies if you haven't done so already. You'll find the mod inside the main building where Brian is staying , wedged between a barrel and some sort of water, or oil storage tank , you can’t miss it.


    Posted by: Undead Zen
    Diamond Edge Mod
    Uncommon (Green)
    Chapter 2: "There Is A Way..."
    Quest: "New Beginnings"

    The mod is inside “Crossroads Bungalow”

    Directions: Leave Paradise Survival Camp south east down the main dirt road and hop in an SUV. Drive past "Kiwi Camping and "Hoyahoya Bar" into the area where you rescue Mugambe. You can’t miss the huge white "Dead Zone" banner. The door is in the front facing the road, and the Mod is inside the Dead Zone on a chair.


    Posted by: Undead Zen
    Glazed Mod
    Uncommon (Green)
    Chapter: 7 “Two Shores”
    Quest: “The Crossing”
    Additional uses: You may also use this mod with, “Scottish Dirk”, and “Chinese War Sword”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you break out of the Japanese tunnels, completing the main quest “The Tunnels”, to access this mod.

    Directions: After you kill the mini boss on the other side of the tunnels walk through the work shed to the other side. When on the road next to the convict bus that is blocking you from going to the north, (the bombed out highway to Henderson) head east to the docks and walk all the way down to the end of the dock. Along the way you will see a car all loaded up, that matches no other car model in the game, it is in fact “Robert Neville’s” car from “I AM LEDGEND”. This is the Cameo everyone was talking about with, “Will Smith”, as “Robert Neville.” At the end of the dock you’ll find him: Slumped over his chair and table, dead, with his Golf club resting against it. In white paint he has written on the table “death awaits us all.” You’ll find the “Glazed Mod” on the table next to “Robert Neville.”


    Posted by: Undead Zen
    Heavy Duty Mod
    Legendary (Gold)
    Chapter 9: “Firefight”
    Quest: “Jury Rigging for Henry III”
    Only useable with a “Metal Kanabo”

    Prerequisites:
    You must complete “Jury Rigging for Henry I, and II before being able to accept this quest. In addition, there is no way to get the 3 “Blankets” required to give him for the mod until you reach Henderson.

    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You then need to hunt down the entrance to Motel “Safe Haven.” If you have already accepted the quest “Safe Haven” from “Maggie” back in chapter 3: “Twisted mind”, it will an easy find: As the quest will highlight the area you need to search on your map, provided you did all the steps up to the point you enter Henderson. If you do not have the side quest “Safe Haven” I would recommend fast traveling back to “Halai Village” and accept it from “Maggie” as I’m not sure you can enter it without having that quest active: Also make sure to advance the quest till it says to go to Henderson. The motel is down in the most south western tip of Henderson on a spit, just a little south east of “Joel Chabalba’s Motel”, in the southern bay area. Once inside the “Safe Haven Motel”, search the shelves of the laundry mat area for a “Blanket”, leave and go back for it to re-spawn until you have 3 of them. In addition, if you have the “Safe Haven” quest, this instance has the last item you need to complete it. Also keep your eyes peeled for a blue couch; it has the “Shocking Sledge Mod” on top of it. Once you have your 3 blankets, head back to where you left “Henry”, and turn in the quest for your “Heavy Duty Mod.”

    Other Items of interest inside the motel include: “Water Purification tablets”, and Cyanoacrylate Glue”

    P.S. Blankets are also in other “Dead Zones” Including “Ogio Moke’s Laundry”, and “Dr JJ Evans Clinic”.


    Posted by: Undead Zen
    Heavy Mod
    Uncommon (Green)
    Chapter: 7 “Two Shores”
    Quest: “The Crossing”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you break out of the Japanese tunnels, completing the main quest “The Tunnels”, to access this quest.

    Directions: After you kill the mini boss on the other side of the tunnels walk through the work shed to the other side. When on the road next to the convict bus that is blocking you from going to the north, (the bombed out highway to Henderson) head east to the docks and then around south to the ferry Terminal full of convicts. Clear out the terminal of the convicts and then check 2nd floor computer room on the desk in the back, there you will find the “Heavy Mod”. You’ll also find Island guide #11 across the hall in a corner office on a desk.


    Posted by: Undead Zen
    Impact Mod
    Common (White)
    Chapter 3: "Twisted Mind"
    Quest: "Saving Holy Man"
    Additional uses: You may also use this mod with, “Shovel” and “Bronze Knuckles”

    Note
    You will need to progress the main story-line up to the point where you discover that the road to Henderson has been washed out. only than will you be able to access Harlow's "team quests".

    Directions: If you’re in "Paradise Survival Camp" your right where you need to be. just open your menus and navigate to the "Team" tab. Select "Harlow Jordan" and agree to do her quest "Jury-Rigging for Harlow I" She's asking for you to deliver 3 pieces of scrap metal in return for the mod. You should have these from just plain old rummaging around the island in your questing. Hand her the scrap metal and she'll reword you with the Impact mod, just be sure to pick it up off Harlow when it appears.


    Posted by: mokusha
    Inferno Mod (Area of Effect Attack)
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Additional uses: You may also use this mod with, “Shovel”, and “Chinese War Sword”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the Cinema and head west till you get slightly east of the military base’s bridge: If you are on the “Militarized Zone “quest, don’t get too close to the base if you don’t want to progress the story. As far as I know you do not need to progress the main storyline as far as “Militarized Zone” to find Alex. Alex is located east of the military base, and directly north of “Geoffrey Nape’s Warehouse” standing on top of a camper trailer. Save Alex from the Zombies that assail him, and he will become a merchant who will sell you the “Inferno Mod.” He also will sell you 5 other mods: “Shredder Mod”, “Detox Shotgun Mod”, “Shark Mod”, “Detox Rifle Mod”, and the “Pride Gun Mod.”


    Posted by: Undead Zen
    Justice Mod
    Rare (Blue)
    Chapter: 7 “Two Shores”
    Quest: “The Crossing”
    Only useable with a “Heavy Hammer”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you break out of the Japanese tunnels, completing the main quest “The Tunnels”, to access this mod.

    Directions: After you kill the mini boss on the other side of the tunnels walk through the work shed to the other side. When on the road next to the convict bus that is blocking you from going to the north, (the bombed out highway to Henderson) head north east up the beach and you’ll see a lifeguard tower. At the Lifeguard tower you should bump into one of the twins, a “Named boss” whose name is “Kayden” Kill him as he is part of an achievement, then walk into his lifeguard tower, there inside you’ll find the “Justice Mod.”

    Note: If you are wondering where the other “Twin” is located, as you are walking into the Ferry Terminal area keep your eyes peeled to the sky for a billboard and a truck bolted onto said billboard. Climb the ladder to the top and hop into the bed of the pickup grabbing the sniper rifle and ammo. Within a few seconds of being up there, the other twin “Kayden” is scripted to bust out of a garage that is not accessible until that moment. Kill him with the sniper rifle from the safety of your billboard fortress and you should unlock the “Twins” achievement.


    Posted by: Undead Zen
    Lightning Mod
    Uncommon (Green)
    Chapter 2: "There Is A Way..."
    Quest: "Electrifying"


    Prerequisites: You must Clear out Paradise Survival Camp form the Zombies and blow the bridge to be able to access the quest giver for this quest. After the Bridge is blown, talk to Zoey and She'll give you a quest to go on "Electrifying" The mod is the reword.

    Directions:Just follow the directions your quest gives you, "Kiwi camping" is the first place to go and loot all the batteries from the insides of all the campers you see at the site. The second place to go is “Mataka Village”, just follow the quest and you can’t go wrong. You will have to climb up some boxes to get into a shack where the cables are being held. Bring back the loot to Zoey and she’ll give you the mod.


    Posted by: Undead Zen
    Liquid Fire Mod (Area of Effect attack)
    Common (White)
    Chapter 3: “Twisted mind”
    Quest: “Where the Dead Live”
    Additional uses: You may also use this mod with, “Shovel”, and “Chinese War Sword”

    Directions:
    After completing “Saving Holy Man” Accept the next quest by Marcus “Where the Dead Live”. He will then ask you to go to a “Dead Zone” to get his tools. Follow the quest guide till you enter the hut. Inside the darkened enterer you will not only find the mod if you use your flash light, but you will also find “Secret Files #2”, and “Island guide #9”. “The Dead Zone” is in the southern tip of “Halai Village”.


    Posted by: Undead Zen
    Magic Wand Mod
    Rare (Blue)
    Chapter 3: Twisted Mind”
    Main Quest “Where the Dead Live”


    Prerequisites: You must finish “Where the Dead Live” to access this mod. The mod becomes available only after “Where the Dead Live” because prior to that, Henry Boyle doesn’t have any team quests available. You must also finish “Jury Rigging for Henry I” in order to access the quest “Jury Rigging for Henry II” which is the quest that gives this mod. Only after completing them in that order can you get the “Magic Wand Mod”

    Directions: Simply finish “Where the Dead Live” and Henry Boyle will have team quests available in the “Team” Menu. Complete “Jury Rigging for Henry I” by giving him 3 pieces of “Electronic Scrap”, which can be found anywhere in normal scrounging around riptide. In completing his first team quest he will also give you the “Torch Mod.” Complete his second team quest by giving him 4 pieces of “Suisider Meat” and you got yourself the “Magic Wand Mod”. You can get most of the “Suisider Meat” that you need by driving up and down the main road, running over “Suisiders” and looting their bodies. Sometimes they won’t drop anything, or a “rag” instead of the meat.


    Posted by: Undead Zen
    Meat Cutter Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Also useable with a “Scottish Dirk”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. The “Meat Cutter Mod” is located inside of the Dead Zone named “Infested Apartments.” The dead zone is in south-east Henderson, north of “Ogio Moke’s Laundry” on your map.


    Posted by: Undead Zen
    Medieval Mod
    Superior (Purple)
    Chapter 6: “Descent”
    Quest: “The Tunnels”
    Only useable with a “Kanabo”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you take up residence in the Spanish Mission and complete “Pump Action” repelling a Zombie horde to access the tunnels.

    Directions: After entering into the old Japanese tunnel system, go turn on the breakers and then climb up the makeshift pipe walkway to the second floor and open the door. Make sure you have your flashlight on, or some flares handy as it is dark. (Pick up any and all flares you come across as you will need them all) Walking into the hall go straight: Crouching in a few areas to pass through, continue until you reach a 4-way intersection. (Including the direction you came from)Take the left path and follow it to a dead end. You’ll see a vibrant red flower growing out of the ground with a light source cracking through the roof down onto it. A little past the flower and to the left side you will see a loot-able chest and right next to it is the mod.


    Posted by: Undead Zen
    Nail'd Mod
    Common (White color)
    Chapter 1: "Paradise"
    Quest: "Castaway"
    Also useable with “Bronze Knuckles”

    Directions:
    Awaking on the beach of palanai after your ship wrecks you are greeted by a woman named "Harlow." She gives you the quest "Castaway" and tells you to head inland towards "Paradise Survival Camp" and to "Look for the big tree-house" meeting up with the other survivors that are hiding out there. Head off the beach in the direction of your quest. You'll head upward across a wooden ramp followed by crossing an old downed log, and make your way to some stairs further up the side of the cliff. At the top of the stairs take the dirt path: It will split into two paths, one right, the other left. Take the left and walk to an old rickety wooden bridge with a sign pointing across that reads "Paradise" and cross it. At the other side of the bridge climb all four wooden staircases and you'll see another sign that reads "Paradise." Continue along the path until you reach a cave: Enter the cave and hang the first right you come across. Exit the cave going across the raised wooden walkway past the red destructible barrels. As you pass the red barrels keep your eyes peeled to your left as you cross the bridge: On a small wooden table you'll find the Nail'd Mod complete with a baseball bat and everything you need to make the mod.

    Keep in mind that if you missed this mod the first time you came into the camp you'll have to climb a ladder, jump, or use an alternate path into the camp as the bridge will be out after you complete the quest "Back to reality."


    Posted by: JTM
    Nuts and Bolts Mod
    Common (White)
    Chapter 2: "There Is A Way..."
    Quest: "New Beginnings"


    Directions: Leave Paradise Survival Camp south east down the main dirt road and take the first left you come across: Head northeast to the tip of the “Abandoned Bungalow”. From there head north east through the swamp to a small island just west of where you save “Megan”: On the island you’ll find tents and an unusable blue SUV, the mod is in the back.


    Posted by: Undead Zen
    Old Smoky Mod
    Superior (Purple)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Also useable with an “Axe”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head deeper into the city, look for “Joel Chabalba’s Motel”. It is located a little northwest of “Safe Haven Motel.” Inside of Joel’s place you’ll find the “Old Smokey Mod” near a loot-able chest.


    Posted by: Undead Zen
    Pick-And-Ohm Mod
    Rare (Blue)
    Chapter 8: “Blockbuster”
    Quest: "City Newcomer"
    Only useable with a “Pickaxe”

    Prerequisites:
    You must first complete "Jury-Rigging for Harlow I", "Jury-Rigging for Harlow II”, have arrived in Henderson, and have not cleared out the cinema to get this mod.

    Directions: You will only be able to access this quest if you have first completed her first two team quests. She's asking for you to deliver 3 Rolls of Insulating Tape in return for the mod. You won’t find these from just plain old rummaging around the island, it requires that you find “Insulating Tape” which is hidden in "Dead Zones". Once you have cleared out the Block when you first enter Henderson, accept the main quest “City Newcomer”. Once on that quest you’ll be asked to clear out an old cinema: DO NOT, I REPEAT, DO NOT GO INTO THE CINEMA TO CLEAR IT OUT. Once you clear out the old cinema, “Harlow” will no longer have any team quests available, as she is inaccessible at this point in the story until your second play through. Avoid the cinema like the Zombie plague and head deeper into the village until you reach the “Infested Depot”. Clear out the depot and keep your eyes peeled for “Insulating tape”. This dead zone has it and all you need to do is clear it out 3 times, as the tape will re-spawn every time you enter. Once you have the rolls of “Insulating Tape" head back to Henderson Marina and hand it to Harlow: She’ll reword you with the mod, just be sure to pick it up off Harlow when it appears.


    Posted by: Undead Zen
    Piranha Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. The “Piranha Mod” is inside a dead zone named “Geoffrey Nape’s Warehouse”. The entrance to the warehouse is just due south of the bridge that leads to the military base right past “Alex” the mod vendor.


    Posted by: Undead Zen
    Razor Mod
    Rare (Blue)
    Chapter 11: “Mistakes Were Made”
    Quest: “The Crash”
    Additional uses: You may also use this mod with, “Shovel”, and “Bronze Knuckles”

    Directions:
    once in Henderson you must progress the main story all the way to chapter 11: “Mistakes Were Made”. Accept the quest “The Crash” and head on down to “Fort Henderson” in the south east corner of the map. The fort’s gate will now be accessible: Walk up the stairs to the helicopter wreck. Looking around you’ll see a bloody trail, “Investigate” the bloody trail by holding down the interact button, and it will unlock the door to the lower level of the fort for exploration. Note that once you enter the underworks of the fort, the quest will ask you to find a wounded pilot: Once you talk to him and go back outside, the underworks will no longer be accessible until your second play through. Make sure to grab everything you need to before exiting. Once you open the door, in the first room is the “Hooligan Shotgun Mod”. Make sure to grab it on your way to find the pilot. Once you find the way around to the stairs to the lower level, descend the stairs, and straight ahead of you should be a metal shelf with the “Razor mod” on top of it.


    Posted by: MastaFoo69
    Ripper Mod
    Common (White)
    Chapter 3: Twisted Mind”
    Quest: “Safe Haven”


    Prerequisites: You must progress the main story-line completing “Saving Holy Man” in order to gain access to the safe Zone within “Halai Village” There you will meet a woman named “Maggie” who gives you the quest “Safe Haven”

    Directions: You will not be able to complete this quest until you reach Henderson, but if you do everything you can in Palani, you will come to a tree house she tells you to investigate. It’s in the tree house, on top of a crate of books, with a bottle of water. Next to the crate is one of those big wicker baskets.


    Posted by: Undead Zen
    Saw Disc Axe Mod
    Superior (Purple)
    Chapter 8: “Blockbuster”
    Quest: “City Newcomer”
    Also useable with a “Shovel”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you take a ferry and arrive in Henderson, completing the main quest “The Ferry”, to access this mod.

    Directions: Once you have cleared the block by completing “The Ferry”, go into the building that most of your merchants are huddled inside of. There in the back you’ll find it on a shelf.


    Posted by: mokusha
    Shark Mod
    Superior (Purple)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the cinema and head west till you get slightly east of the military base’s bridge: If you are on the “Militarized Zone “quest, don’t get too close to the base if you don’t want to progress the story. As far as I know you do not need to progress the main storyline as far as “Militarized Zone” to find Alex. Alex is located east of the military base, and directly north of “Geoffrey Nape’s Warehouse” standing on top of a camper trailer. Save Alex from the Zombies that assail him, and he will become a merchant who will sell you the “Shark Mod.” He also will sell you 5 other mods: “Shredder Mod”, “Detox Shotgun Mod”, “Inferno Mod”, “Detox Rifle Mod”, and the “Pride Gun Mod.”


    Posted by: Undead Zen
    Sharp Edge mod
    Common (White)
    Chapter 2: "There is A Way"
    Quest: "New Beginnings"
    The mod is Inside “Abandoned Mataka Bungalow”

    Directions:
    go east out of "Paradise Camp." Continue south east down the main road to "Kiwi Camping" (the place with all the zombies near the tents and campers with 2 buildings.) Walk past "Kiwi Camping" in the east direction on the main road taking the first left. Head up the northern road till it dead ends into a small swamp front village named "Mataka Village" The Dead Zone should be the first or second building on the left when entering the village from the south. It's a two story thatched roof building flanked by high bamboo fences and a single gate entrance. Once inside the bungalow look in the ground floor main room in the left corner. In the corner you’ll find the mod, use your flashlight.


    Posted by: mokusha
    Shocking Sledge Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Only useable with a “Maul”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. The Mod is inside a dead zone named “Safe Haven Motel”. Head deeper into the city down south-west of the “Sea Market”, you’ll see a spit of land on your map in the south-west corner in the southern bay area. On the spit of land you’ll find the entrance to the motel. Inside the Motel, sitting on a padded chair you’ll find the mod. This motel is also the same one that has the last quest objective you need for the quest “Safe Haven” you get from “Maggie” all the way back in chapter 3: “Twisted mind.” I do not know if the motel is accessible without having the quest active or not, but if you don’t have the quest you can always fast travel back to “Halai Village” to get it. Just remember that the quest requires some actions to be taken on Palinai before it will update to the motel in Henderson.


    Posted by: mokusha
    Shredder Mod
    Legendary (Gold)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Only useable with, “Baseball Bat”, and “Big Baseball Bat”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the Cinema and head west till you get slightly east of the military base’s bridge: If you are on the “Militarized Zone “quest, don’t get too close to the base if you don’t want to progress the story. As far as I know you do not need to progress the main storyline as far as “Militarized Zone” to find Alex. Alex is located east of the military base, and directly north of “Geoffrey Nape’s Warehouse” standing on top of a camper trailer. Save Alex from the Zombies that assail him, and he will become a merchant who will sell you the “Shredder Mod.” He also will sell you 5 other mods: “Shark Mod”, “Detox Shotgun Mod”, “Inferno Mod”, “Detox Rifle Mod”, and the “Pride Gun Mod.”


    Posted by: mokusha
    Slash Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Also useable with “Bronze Knuckles”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the Cinema and head to the southern side of the cinema. Here you’ll find “Metzger Sloat’s Hideout” Inside you’ll find the mod as well as: 2x“Highly conductive wire”, 2x “Circuit Boards”, “AC Power Box”, “Heavy Duty Tape”, “Semi-Conductors”, “Aluminum Tube”, and a “Cyanoacrylate Glue”


    Posted by: Undead Zen
    Tesla Mod
    Superior (purple)
    Chapter 3: "Twisted Mind"
    Quest: "Saving Holy Man"
    Only useable with, “Shovel”, “Staff”, and “Gabriel’s Sledgehammer”

    Note:
    You must progress the main story-line all the way up to the point where you discover that the road to Henderson is washed out. Only then will Harlow's "Team Quests" become available.

    Prerequisites: You must first complete "Jury-Rigging for Harlow I" to access this mod.

    Directions: If you’re in "Paradise Survival Camp” your right where you need to be. Just open your menus and navigate to the "Team" tab. Select "Harlow Jordan" and agree to do her quest "Jury-Rigging for Harlow II." You will only be able to access this quest if you have first completed "Jury-Rigging for Harlow I. She's asking for you to deliver 7 Steel Rods in return for the mod. You can find these from just plain old rummaging around the island in your questing, or an easier way would be to buy them off the Merchant in "Halai Village" who’s held up with the rest of the survivors in the make-shift safe area they have set up. You can only enter this area by being in chapter 3: "Twisted Mind" and by saving the priest from "Ogre" on the "Saving Holy Man" quest. Just head back to the guy you got the quest from in the first place and you should find that the doors to the safe zone are now accessible. Walk past the dry-docked boat to the big metal building that's sort of a garage and up to the second level, their you'll find a merchant who deals in consumables for mods (Her name escapes me, but she's the only merchant in the building.) buy all the Steel Rods you need and fast travel back to paradise via the map on the first floor of the building. Hand Harlow the 7 steel rods and she'll reword you with the Tesla Mod, just be sure to pick it up off Harlow when it appears.


    Posted by: Undead Zen
    Torch Mod
    Common (White)
    Chapter 3: Twisted Mind”
    Main Quest “Where the Dead Live”
    Additional uses: You may also use this mod with, “Shovel”, and “Chinese War Sword”

    Prerequisites:
    You must finish “Where the Dead Live” to access this mod. The mod becomes available only after “Where the Dead Live” because prior to that, Henry Boyle doesn’t have any team quests available.

    Directions: Simply finish “Where the Dead Live” and Henry Boyle will have team quests available in the “Team” Menu. Complete “Jury Rigging for Henry I” by giving him 3 pieces of “Electronic Scrap”, which can be found anywhere in normal scrounging around riptide. In completing his first team quest he will give you the “Torch Mod.”


    Posted by: Undead Zen
    Weighted Mod
    Common (White)
    Chapter 3: "Twisted Mind"
    Quest: "Saving Holy Man"


    Directions: You can get this Mod earlier in the game but I found it easier to have Boats available for trekking across the northern swamps than to huff it on foot. Taking a boat from “Paradise Survival Camp” head directly due north of the dead zone "Abandoned Bungalow" there is an inlet with several flooded campers, and one on land. The one on land has "Alfred" standing on top of it. Save "Alfred" from the zombies that are attacking him and search the camper he's standing on. Inside you will find the Mod sitting right next to Palani Guide #5.


    Respectfully,
    Undead Zen
    Last edited by Undead Zen; 05-22-2013 at 02:14 PM.

  4. #4
    Head Hunter
    Join Date
    Apr 2013
    Posts
    146
    Complete "Gun" Mods list as of 5/21/13:


    Posted by: mokusha
    Detox Gun Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city, head south. The Mod is in a Pharmacy close to the dead zone named “Infested Depot”.


    Posted by: mokusha
    Detox Rifle Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the Cinema and head west till you get slightly east of the military base’s bridge: If you are on the “Militarized Zone “quest, don’t get too close to the base if you don’t want to progress the story. As far as I know you do not need to progress the main storyline as far as “Militarized Zone” to find Alex. Alex is located east of the military base, and directly north of “Geoffrey Nape’s Warehouse” standing on top of a camper trailer. Save Alex from the Zombies that assail him, and he will become a merchant who will sell you the “Detox Rifle Mod.” He also will sell you 5 other mods: “Shredder Mod”, “Detox Shotgun Mod”, “Shark Mod”, “Inferno Mod”, and the “Pride Gun Mod.”


    Posted by: mokusha
    Detox Shotgun Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the Cinema and head west till you get slightly east of the military base’s bridge: If you are on the “Militarized Zone “quest, don’t get too close to the base if you don’t want to progress the story. As far as I know you do not need to progress the main storyline as far as “Militarized Zone” to find Alex. Alex is located east of the military base, and directly north of “Geoffrey Nape’s Warehouse” standing on top of a camper trailer. Save Alex from the Zombies that assail him, and he will become a merchant who will sell you the “Detox Shotgun Mod.” He also will sell you 5 other mods: “Shredder Mod”, “Detox Rifle Mod”, “Shark Mod”, “Inferno Mod”, and the “Pride Gun Mod.”


    Posted by: mokusha
    Hooligan Gun Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city, head south. The Mod is in a dead zone named “Infested Storage”, just east of the dead zone ‘Infested Depot”.


    Posted by: Undead Zen
    Hooligan Rifle Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city, head south. You will find the mod inside a dead zone named “George Serero’s Apartment”.
    The Dead Zone is due south of the “Infested Depot.”


    Posted by: Undead Zen
    Hooligan Shotgun Mod
    Common (White)
    Chapter 11: “Mistakes Were Made”
    Quest: “The Crash”

    Directions:
    once in Henderson you must progress the main story all the way to chapter 11: “Mistakes Were Made”. Accept the quest “The Crash” and head on down to “Fort Henderson” in the south east corner of the map. The fort’s gate will now be accessible: Walk up the stairs to the helicopter wreck. Looking around you’ll see a bloody trail, “Investigate” the bloody trail by holding down the interact button, and it will unlock the door to the lower level of the fort for exploration. Note that once you enter the underworks of the fort, the quest will ask you to find a wounded pilot: Once you talk to him and go back outside, the underworks will no longer be accessible until your second play through. Make sure to grab everything you need to before exiting. Once you open the door, in the first room is the “Hooligan Shotgun Mod”. Make sure to grab it on your way to find the pilot. Once you find the way around to the stairs to the lower level, descend the stairs, and straight ahead of you should be a metal shelf with the “Razor mod” on top of it as well. Make sure to grab both of the mods as this area will be closed to you after you talk to the soldier and exit.


    Posted by: mokusha
    Pride Gun Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city find the Cinema and head west till you get slightly east of the military base’s bridge: If you are on the “Militarized Zone “quest, don’t get too close to the base if you don’t want to progress the story. As far as I know you do not need to progress the main storyline as far as “Militarized Zone” to find Alex. Alex is located east of the military base, and directly north of “Geoffrey Nape’s Warehouse” standing on top of a camper trailer. Save Alex from the Zombies that assail him, and he will become a merchant who will sell you the “Pride Gun Mod.” He also will sell you 5 other mods: “Shredder Mod”, “Detox Shotgun Mod”, “Shark Mod”, “Inferno Mod”, and the “Detox Rifle Mod.”


    Posted by: Undead Zen
    Pride Riffle Mod
    Common (White)
    Chapter 11: “Mistakes Were Made”
    Quest: “The Crash”

    Directions:
    once in Henderson you must progress the main story all the way to chapter 11: “Mistakes Were Made”. Accept the quest “The Crash” and head on down to “Fort Henderson” in the south east corner of the map. The fort’s gate will now be accessible: Walk up the stairs to the helicopter wreck. Looking around you’ll see a bloody trail, “Investigate” the bloody trail by holding down the interact button, and it will unlock the door to the lower level of the fort for exploration. Note that once you enter the underworks of the fort, the quest will ask you to find a wounded pilot: Once you talk to him and go back outside, the underworks will no longer be accessible until your second play through. Make sure to grab everything you need to before exiting. Once you open the door, in the first room is the “Hooligan Shotgun Mod”. Make sure to grab it on your way to find the pilot. Once you find the way around to the stairs to the lower level, descend the stairs, and straight ahead of you should be a metal shelf with the “Razor mod” on top of it as well. Make sure to grab both of the mods as this area will be closed to you after you talk to the soldier and exit.

    After Exiting the underworks of “Fort Henderson”: Climb up the ladder to the top of the rampart, and then climb down the other ladder to get to the tower where “Serpo” is hiding. The door to the fort tower is locked unless you already talked to the wounded pilot. Open the door and in the room on top of a crate is the “Pride Rifle Mod”.


    Posted by: Undead Zen
    Pride Shotgun Mod
    Common (White)
    Chapter 6: “Descent”
    Quest: “The Tunnels”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you take up residence in the Spanish Mission and complete “Pump Action” repelling a Zombie horde to access the tunnels.

    Directions: After entering into the old Japanese tunnel system, go turn on the breakers and then climb up the makeshift pipe walkway to the second floor and open the door. Make sure you have your flashlight on, or some flares handy as it is dark. (Pick up any and all flares you come across as you will need them all) Walking into the hall go straight: Crouching in a few areas to pass through, continue until you reach a 4-way intersection. (Including the direction you came from) Hang a right at the 4-way intersection and head down the hall straight all the way until you reach a right turn. Take the turn into a room and kill any zombies you come across. At this point climb on top of the boxes so you can jump up to the second floor, once there, drop through the whole in the floor into the back room that is barred from the other side. Right on the floor where you drop through, there should be a fuse that is needed to restore power to the lower levels. Un-bar the gate and install the fuse in the fuse box, and then head back out of the room down the hall back towards the 4-way intersection. Before you reach the intersection you should see there is now a door that you have access to on the left side of the hall. Open the door and descend into the darkness down the ladder. You are now in “The lower levels” as stated by quest objectives to “Descend into the lower levels.” At the bottom of the ladder you’ll see a “T-intersection” with some glowing goo in a caged area straight ahead. The Goo is part of Kessler’s Quest “A History Lesson” in gathering a “Chemical sample”. Head left at the “T-Intersection” that wraps around the corner out of sight and follow it to the end of the hall where you will see more goo and a dead previously unknown zombie type. This body is also part of Kessler’s quest “A History Lesson” for a “Tissue sample.” On the other side of the body behind some “Toxic” barrels, you’ll find a dead body strategically place on the ground reaching for the “Pride Shotgun Mod.”


    Posted by: Undead Zen
    Shock Gun Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You must also progress the main quest line up to “Militarized Zone” in chapter 9: “Firefight”. Once you cross over the bridge into the Military Base’s grounds, walk in a south eastern direction through the grounds till you reach an area with medical tents. On the map it should be in the south western part of the base’s grounds: Behind the 2nd medical tent you’ll find the mod.


    Posted by: Undead Zen
    Shock Rifle Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You must also progress the main quest line up to “Militarized Zone” in chapter 9: “Firefight”. Once you cross over the bridge into the Military Base’s grounds, hang a right up the ally towards the main grounds where the entrance to the inside of the base is. You will see a fenced off area with a medical tent, and a green canvas tent to the right of that. Walk towards the green canvas tent and you’ll see a ladder behind it heading up to some wooden scaffolding. Climb the ladder and you’ll find the mod on top of the wooden scaffolding.


    Posted by: Undead Zen
    Shock Shotgun Mod
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You will find this mod by completing one of the many “rescue” quests inside of Henderson. Find a woman named “Eve” that needs saving from a mob of Zombies. When you save her and climb up the ladder to the porch of a building for your reword, make sure to look in the corner behind her as there is a “Shock Shotgun Mod” up on the porch with her.


    Respectfully,
    Undead Zen
    Last edited by Undead Zen; 05-22-2013 at 02:15 PM.

  5. #5
    Head Hunter
    Join Date
    Apr 2013
    Posts
    146
    Complete Listing for “Other” Mods as of 5/21/13:


    Posted by: Undead Zen
    Assassin’s Poison Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Only useable with, “Spiked Brass Knuckles”, “Badass Brass Knuckles”, and “Brutal Brass Knuckles”

    Directions:
    Once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. When you reach the Cinema, go south behind it until you reach an area where there are 3 ladders all connecting to differently heighted wooden scaffolding. Climb up all the way to the top, jumping over a live wire, and you’ll find the mod next to a loot-able box.


    Posted by: Undead Zen
    BBQ Mod
    Rare (Purple)
    Chapter 1: "Paradise"
    Quest: "Castaway"
    Only useable with, “Shovel”, and “Blade”

    [B/]This mod is a pre-order Bonus and is not currently available to those who did not pre-order Dead Island Riptide.
    If Deep Silver is consistent in its dealings with mods however, expect to have access to this mod at a later date when they decide to add it in as an update, at that point I will update this listing to reflect its location for those of you who did not pre-order. For those of you who did get it, it is available for use as soon as your done talking to Harlow on the beach where you washed up from the storm.


    Posted by: Undead Zen
    Blunt Shock Mod
    Legendary (Gold)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Only works with a “Heavy Morning Star”

    Directions:
    Once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You’ll need to Head deeper into the city all the way to the south east corner near “Ogio Moke’s Laundry”. South-west of that location you’ll find the mod on a porch with audio recording #10.


    Posted by: Undead Zen
    Deo-Bomb Blueprint
    Uncommon (Green)
    Chapter 9: “Firefight”
    Quest: “ER”
    Type: Bomb

    Directions:
    In Henderson, as soon as you have access to the “Makeshift Hospital” go there and do the quests that the doctor has until the quest “ER” becomes available from one of his assistants. He will ask you to go to “Stan’s Apartment” which will appear on your map as a quest destination. It will not be accessible until you accept the “ER” quest. In Stan’s place you’ll find a mummified ER Doc. (Poor Stan) In the same room Stan is, you’ll find the “Deo-Bomb Blueprint” hidden on a lower shelf of his entertainment center that has his big, flat-screen TV resting on top of. Also, you’ll find the quest item you need resting between the couch and the coffee table on the floor, if memory serves me correctly.


    Posted by: Undead Zen
    Devastating Home Run Mod
    Rare (Blue)
    Chapter 9: “Firefight”
    Quest: “Family Ties”
    Type: Only useable by a “Metal Baseball Bat”

    Directions:
    At some point in the story “Marvin” will ask you to go on a quest to find his wife. (I believe it became available to me after I fully upgraded him to level 3.) In the quest he gives you, “Family Ties”, you first search his wife’s “Slyvia” house. It will appear on your map as an explore-able area only after you accept the quest. Once you find all the clues there, a new place will be revealed on your map called “Slyvia’s Parents House”. Go there and gather the clues: in the living room on a bookshelf against the wall next to the kitchen entrance, you’ll find the mod. After you leave the house go talk to Marvin and tell him you found evidence of his wife, but no body. When you go back to the “Makeshift Hospital” again, walk up to the very much alive blond haired woman on the bed and kneel beside her. An “investigate” option will appear on her, and by holding down the interaction button, you realize she’s Marvin’s wife from the photo you found at her parents’ house. Go back to Marvin and you will complete another quest I think it was called “Closure” or something like that. And if you completed all the other quests in the hospital you should get an achievement at this point.


    Posted by: ImpatientZombieSlayer
    Exploding Meat Mod
    Common (White)
    Chapter 8: “Blockbuster”
    Quest: “City Newcomer”
    Type: Bomb


    Directions: When you get to Henderson and are able to explore, you will cross a bridge across from a bank. When you get to the other side there will be stairs to your left. Go down them and you will see a long path riddled with walkers, a couple infected, and at the end, there is a level 2 item box. There is a post card #10 nearby, and the mod is behind a box.


    Posted by: mokusha
    Meat Bait Mod
    Uncommon (Green)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You’ll need to Head deeper into the city and find one of the many “Rescue” quests. Find and rescue “Gianna” from the zombies that are attacking her. You’ll find it hidden in a barricaded alleyway right across from Gianna and south-west of “George Serero’s Apartment”.


    Posted by: Undead Zen
    Molotov Blueprint
    Uncommon (Green)
    Chapter 2: "There Is A Way..."
    Quest: "New Beginnings"

    Directions:
    Wayne sells the blueprint in Paradise Survival Camp as soon as you clear out the zombies in helping the survivors. You need 2 alcohol, one rag, and $300 to buy it from him. Finding alcohol is easy, it's all over Paradise Survival Camp, however the rag is a bit tougher to come across early in the game. Either scavenge on your quests and come back to it, or find a "Suisider" Zombie and kill him (they drop rags occasionally)


    Posted by: mokusha
    Phoenix Mod
    Uncommon (Green)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Only useable with a “Shillelagh”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You’ll need to Head deeper into the city all the way to the bottom of the map. There is a small building west of Fort Henderson that is advertising a Beach Soccer Tournament at the end of a long flooded street. Inside the building you’ll find the mod.


    Posted by: Undead Zen
    Pistol Ammo Blueprint
    Common (White)
    Chapter: 7 “Two Shores”
    Quest: “The Crossing”

    Prerequisites:
    You will need to progress the main story all the way up to the point when you break out of the Japanese tunnels, completing the main quest “The Tunnels”, to access this quest.

    Directions: After you kill the mini boss on the other side of the tunnels walk through the work shed to the other side. When on the road next to the convict bus that is blocking you from going to the north, (the bombed out highway to Henderson) head south: Slipping through the gates into the area with all the zombies, a fire, and several unusable trucks. Once inside the fenced off area look for a red truck and check inside the cab: There lying across the seats you’ll find the “Pistol Ammo Blueprint.”


    Posted by: Undead Zen
    Poison Bomb Blueprint
    Common (White)
    Chapter 6: “Descent”
    Quest: “The Tunnels”
    Type: Bomb

    Prerequisites:
    You will need to progress the main story all the way up to the point when you take up residence in the Spanish Mission and complete “Pump Action” repelling a Zombie horde to access the tunnels.

    Directions: After entering the tunnels and getting power restored to the ”lower levels” and heading down into them you’ll find pretty quickly that there is a huge room “ Satellite Room” with a six or seven story drop in some areas to the bottom. In the middle of this room is an old huge satellite dish with an internal command room. Make your way to the dish and descend or ascend a ladder depending on what elevation you are at. (You have many ways to get to the dish.) Once you are a level under where the main dish rests, you’ll find the command room with bars all around it so you can see inside. Walk around the side of the dish, being careful not to fall through the man holes where the ladders come through until you reach a gate. Open the gate and walk into the command center (it looks more like a circular locker room with a work bench.) On the work bench is the mod

    Additional points of interest in the Satellite room: Also there is a very large and long caged type area in the huge “Satellite Room.” At the back corner of the caged off place you’ll find a mini-Laboratory that has the roof caving in. In the Laboratory you’ll find the last quest item you need for Kessler’s quest “A history Lesson” which is some case notes called “Research notes on Australian soldier” or something like that. In addition to that, in the caged off area near the front you’ll find that you have to crawl around to get inside and grab “John Morgan’s Diary” #6.

    Note: If you want a description of where the other quest items are for “A History Lesson” look up the “Pride Shotgun Mod” in its appropriate mod list as they are close to that mod and I have included a description there on where to get them. Once you have finished and turned in “A History Lesson”, Kessler will become a “continuous event” where he gives “Shock ammo” for Tasers in return for Electronic scrap, as well as xp I think. In addition when turning it in you will unlock the “Serving Science” achievement.


    Posted by: Undead Zen
    Rending Claws Mod
    Rare (Blue)
    Chapter 5: “The Mission”
    Quest: “Pump Action”
    Only useable with, “Spiked Brass Knuckles”, “Badass Brass Knuckles”, and “Brutal Brass Kunckles”

    Directions:
    progress the story-line to the chapter 5 and take the “Pump Action” quest from Trevor Rodgers after you clear out the Spanish Mission and your team members move in and make themselves at home. Trevor will send you off to Marik’s Marina to fetch a pump hidden in a shack, that I assume wasn't accessible until then. Inside the shack besides the mod and the pump, is Morgan’s Diary #3. Use your flash light to find it all. The shack is in the north part of marik’s Marina to the right of “The Lonely Cave”


    Posted by: Papa Mudd
    Rifle Ammo Blueprint
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”


    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You must also progress the main quest line up to “Militarized Zone” in chapter 9: “Firefight”. Once you cross over the bridge into the Military Base’s grounds, systematically turn off all the alarms. After you have turned off all the alarms make your way to the main grounds where the entrance to the inside of the base is, and find a red destroyable propane tank. Blow the gate to the base with the propane and enter. As you make your way into the base you will eventually reach a communications room where you can contact “Serpo”. In this room on one of the computer desks is the mod as well as “Secret Files #6”.


    Posted by: Undead Zen
    Shocking Crowbar Mod
    Superior (Purple)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Type: Only useable with a “Crowbar”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You’ll need to Head deeper into the city all the way to the “Quarantine Zone” where the big bulldozer is. Climb up the ladder on top of the wooden scaffolding nearby in the courtyard, and you’ll find the mod there.


    Posted by: mokusha
    Solar Flare Mod (Area of Effect Attack)
    Uncommon (Green)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Type: Only useable with a “Shillelagh”

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You’ll need to Head deeper into the city all the way to the bottom of the map. The bottom south-west of the map past the “Safe Haven Motel” you’ll find a small storefront workshop, its inside.


    Posted by: mokusha
    Sonic Pulse Grenade Blueprint
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”

    Type: Bomb

    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head further into the city you’ll find it at the preforming stage south of the cinema. Behind the stage you’ll find it tucked away.


    Posted by: Undead Zen
    Sticky Bomb Mod
    Uncommon (Green)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”
    Type: Bomb

    Directions:
    once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. You’ll need to Head deeper into the city all the way to the “Makeshift Hospital” as it is inside in the basement near the barker room. I’m not sure when this becomes available to enter; I do know that the more people I rescued around Henderson, the more the people talked about going to there. I think there are 2 or 3 persons that when you rescued them, they go to the hospital to stay for safety.


    Posted by: Undead Zen
    Stun Bomb Blueprint
    Common (White)
    Chapter 9: “Firefight”
    Quest: “Militarized Zone”

    Type: Bomb

    Directions: once in Henderson you must complete “The Ferry” and then accept the quest “City Newcomer” in order to gain access anywhere past the Henderson City Marina. Once you head deeper into the city find the “Infested Apartment”. Directly east of there in the courtyard, you’ll see some wooden scaffolding with a ladder leading up to the top, as well as a ladder heading up the side of a building to one of those work bench rooms. The Merchant known as “Rodrigo” is just a little south of the courtyard in a storefront. Climb the ladder to the top of the balcony where the work bench is located, and inside the room you’ll find the mod on the shelf.


    Posted by: Undead Zen
    "Tesla Bomb Knife Mod"
    Common (White)
    Chapter 4?
    Main Quest: "Way of Science"
    Side Quest: "Surplus"
    Only useable with, “Knife”, and “Assassin’s Greed”

    Directions:
    In the northern swamp area is a woman named "Miya." She is located in a cave north-west of "Jimmy O'Neal's Cave”. The last quest she asks you to go on before she turns into a Merchant and a "Continues event" where you give her blades for xp is called "Surplus." You can only do this quest when you have gone far enough in the main quest line to unlock the research laboratory. The main quest that you must be on is "Way of Science." Once inside the laboratory gate there is a path to the right and to the left. The left path will take you to the "Tesla Bomb Knife Mod" only you have to do some climbing and jumping to avoid a few minefields between the lab gate and the entrance to the abandoned bunker Miya tells you about. Once inside the bunker there are a few mines hidden inside so make sure to tread lightly. (I blew up a few with my pistol) Climb the rot-iron ladder in the nook to the top floor of the bunker and the mod is hidden underneath the bed on the left. There is also Recording #6 here on a table.


    Thank you to all who contributed to this list through your feedback and posts. Happy mod hunting!

    Respectfully,
    Undead Zen
    Last edited by Undead Zen; 05-21-2013 at 11:54 PM.

  6. #6
    Tourist ImpatientZombieSlayer's Avatar
    Join Date
    Sep 2011
    Location
    Arizona
    Posts
    14
    Deathstalker Mod
    Superior (Purple)
    Chapter 8: "Blockbuster"
    Side Quest: "Memories"
    Type: Poison


    Directions: When you get to Henderson and are able to explore, head to the front of the cinema. From here you will head west (the way the front doors of the cinema are facing) where you will walk up some stairs, this leads you to a small courtyard. You will see a gated area with tables slightly to your right with a workbench up a ladder inside a building. There is a Postcard #11 on the table closest to the workbench. When you go up the ladder you'll meet Damien and the mod is on the box right behind him.



    While plotting a course to the Deathstalker Mod I saw this mod as well;

    Exploding Meat Mod
    Common (White)
    Chapter 8: "Blockbuster"
    Quest: "City Newcomer"
    Type: Bomb


    Directions: When you get to Henderson and are able to explore, you will cross a bridge across from the bank. When you get to the other side there will be stairs to you left. Go down them and you will see a long path riddled with walkers, a couple infected, and at the end there is a level 2 item box. There is a Postcard #10 nearby and the mod is behind a box.
    Last edited by ImpatientZombieSlayer; 04-27-2013 at 05:17 PM.

  7. #7
    Head Hunter
    Join Date
    Apr 2013
    Location
    TX
    Posts
    110
    OP , you should edit the first post in the thread to be just a list of mods. Then make the mod name a link to each post that says where to get it. It would take a little while, but would make it a lot easier for people to find what they want.

  8. #8
    Head Hunter
    Join Date
    Apr 2013
    Posts
    146
    ImpatientZombieSlayer, Thanks a ton for posting your findings! You are the first person to actually bring something to the table on collaboration of a list of Mods. I really Appreciate that! As to Mr. Crowley's Comment, that sounds like a good idea. I'm not sure how to do that at the moment as I am new to forums, but rest assured I'll figure out how to, and do that if it makes it easier to navigate. As it stands at the moment I've been spending most of my time hunting for the mods and posting them when I can. Love this game! Everyone who reads this thread feel free to take a page out of ImpatientZombieSlayer's book and post the location of a mod you've snagged.

    Respectfully,
    Undead Zen
    Last edited by Undead Zen; 04-27-2013 at 08:07 PM.

  9. #9
    Tourist ImpatientZombieSlayer's Avatar
    Join Date
    Sep 2011
    Location
    Arizona
    Posts
    14
    No problem, you got to give a little to get a little. If there is any mod someone really wants, let me know and I'll find it for you

  10. #10
    Banoi Island Resident JungleRecom's Avatar
    Join Date
    Oct 2011
    Location
    North Dakota
    Time Zone
    CST
    Posts
    336
    You can also get other mods for doing the team quest of the other characters. I believe there is like 4 or 5 mods you get by doing there team missions. They are just simple give them some items and then click on them again to do another mission until you have done 3 for each character. Just hit select, go to "Team", then click on the name of a person that says "Quest Available". Not sure, but I believe it is Harlow that gives most of the mods, but I did all them and can't say for sure which one.

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Dead Island Forums | Dying Light | Battlefield 4 | Dead Rising 3 | Star Wars Battlefront | Hellraid

DeadIslandForums.com is not affiliated with or endorsed by Dead Island's developer Techland nor Dead Island's Publisher Deep Silver.