Fury Tree -
Bullseye (1 rank) - Whenever Bullseye is active you can hit 3 enemies with one thrown weapon. Throw distance is 15M.
Furious Throw (3 ranks) - Killing enemies with throws gains additional rage.
Rank 1 - +10% rage, rank 2 - +20% rage, rank 3 - +30% rage
Longshot (3 ranks) - Increases Bullseye's throwing range.
Rank 1 - +2.5M, rank 2 - +5M, rank 3 - +7.5M
Grazing Hits (3 ranks) - Chance to inflict bleeding damage with Bullseye.
Rank 1 - 15% chance, rank 2 - 30% chance, rank 3 - 45% chance
True Bullseye (1 rank) - Throwing distance is increased to 20M. You can hit 4 enemies with one thrown weapon. Bullseye duration is increased.
True Aim (3 ranks) - Increased critical hit chance when throwing with bullseye.
Rank 1 - +15%, rank 2 - +30%, rank 3 - +45%
Wings of Death (3 ranks) - Chance to instantly kill enemies when throwing with bullseye.
Rank 1 - 3% chance, rank 2 - 6% chance, rank 3 - 9% chance
Volatile (3 ranks) - Decreases the amount of rage required to activate Fury.
Rank 1 - 5% less, rank 2 - 10% less, rank 3 15% less.
Dead Eye Bullseye (1 rank) - Throwing distance extended to 25M, you can hit 5 enemies with a thrown weapon, bullseye lasts longer.
Maintenance (3 ranks) - Weapon condition deteriorates at a slower rate.
Rank 1 - durability +5%, rank 2 - durability +10%, rank 3 - durability +15%
Flow (3 ranks) - Reduces stamina costs with one handed weapons.
Rank 1 - 10% less, rank 2 - 20% less, rank 3 - 30% less
Mass Driver (3 ranks) - Increases melee weapon throwing range.
Rank 1 - +2.5M, rank 2 - +5M, rank 3 - +7.5M
Telling Blows (3 ranks) - Increases critical hit chance when throwing.
Rank 1 - +10%, rank 2 - +20%, rank 3 - +30%
Frenzy (3 ranks) - Damage is increased for 5 seconds after killing an enemy.
Rank 1 - +10%, rank 2 - +20%, rank 3 - +30%
Economical Throw (3 ranks) - Hitting an enemy with a thrown weapon inflicts some damage to nearby enemies.
Rank 1 - 10% damage to nearby enemies, rank 2 - 20% damage, rank 3 - 30% damage
Mighty Throw (3 ranks) - Increases damage with thrown weapons.
Rank 1 - +5%, rank 2 - +10%, rank 3 - +15%
Kicker (3 ranks) - Increases critical hit chance when kicking.
Rank 1 - +5%, rank 2 - +10%, rank3 - +15%
Heavy Hitter (1 rank) - +5% blunt damage, -10% blunt stamina cost, +1% blunt critical chance, +5% blunt head damage
Fencer (3 ranks) - Increases damage with one handed weapons.
Rank 1 - +5%, rank 2 - +15%, rank 3 - +15%
Bloodletting (3 ranks) - Chance to inflict bleeding with thrown weapons.
Rank 1 - 15% chance, rank 2 - 30% chance, rank 3 - 45% chance.
Sharp Apprentice (1 rank) - Sharp damage +10%, sharp stamina cost -10%, sharp ciritcal chance +10%, you can stomp heads - a precise hit on the head inflicts +10% damage.
Aimed Shots (3 ranks) - Increases firearms damage.
Rank 1 - +5%, rank 2 - +10%, rank 3 +15%
Shinobi (3 ranks) - Chance to instantly kill enemies with thrown weapons. Only functions on enemies of your level or lower.
Rank 1 - 3% chance, rank 2 - 6% chance, rank 3 - 9% chance
Firearms Apprentice (1 rank) - Reload time -10%, accuracy +10%, recoil -10%, critical hit chance +10%, critical damage +10%
Survival Tree -
Boomerang (1 rank) - 15% chance to retrieve thrown weapons.
Drunken Master (3 ranks) - Increases damage while drunk.
Rank 1 - +20%, rank 2 - +40%, rank 3 - +60%
Deeper Pockets (3 ranks) - Increases the number of backpack slots.
Rank 1 - +1 slot, rank 2 - +2 slots, rank 3 - +3 slots
Scavenger (3 ranks) - Chance to find weapons in great condition.
Rank 1 - 15% chance, rank 2 - 30% chance, rank 3 - 45% chance
Pick Lock (3 ranks) - Allows opening of locks.
Rank 1 - level 1 locks can be opened, rank 2 - level 2 locks, rank 3 - level 3 locks
Efficiency (3 ranks) - Reduces weapon upgrade cost.
Rank 1 - Rank 1 - 10% less, rank 2 - 20% less, rank 3 - 30% less
Conditioning (3 ranks) - Increases stamina.
Rank 1 - +10%, rank 2 - +20%, rank 3 - +30%
Reliable Boomerang (1 rank) - 30% chance to retrieve thrown weapons.
Custom Maintenance (3 ranks) - Increases durability of upgraded weapons.
Rank 1 - durability +10%, rank 2 - durability +20%, rank 3 - durability +30%
Fireproof (3 ranks) - Increased fire resistance.
Rank 1 - +15%, rank 2 - +30%, rank 3 - +45%
Discipline (3 ranks) - Gain additional health.
Rank 1 - 1 bar, rank 2 - 2 bars, rank 3 - 3 bars
Reflection (3 ranks) - Chance to KO enemies when you receive damage. Only works on enemies your level or lower.
Rank 1 - Rank 1 - 10% chance, rank 2 - 20% chance, rank 3 - 30% chance
Appraiser (3 ranks) - Chance to find an upgraded weapon.
Rank 1 - +5%, rank 2 - +10%, rank 3 - rank 15%
Medicinal Purposes (3 ranks) - Health regeneration while drunk.
Rank 1 - regen 1, rank 2 - regen 2, rank 3 - regen 3
Righteous Boomerang (1 rank) - 50% chance to retrieve thrown weapons.
health 100 speed 100 stamina 90
fury tree
guardian allows her to use rag everyone gets a 10 % 15 % 25 % and anouther 10 % buff on skills
inspireing kick kick gains rage +15 % + 30 % 45 %
attack formation increase everyones damagae while in rage + 5 % + 10 % + 15 %
grim inspiration kills with modified weapons gain addtion rage + 10 % + 20
% + 30 %
guardian spirit fury lasts longer you can kill two targets at once buffs go 20 % dmg crit 30 % stamina - 45 % health gain 100 % stamina gain 100 % rage + 20 %
volatile decreases rage needed to fury - 5 % - 10 % - 15 %
firey spirit chance to set enimes on fire while in fury mode + 5 % + 10 % + 15 %
rightous fire killing enimes with firearms gains addtional rage + 10 % + 20 % + 30 %
guardain angel rage last longer does more damage can kill 3 targets at once and gets the same buffs as guardan spirit
Combat tree
blade fighter bladed weapons are more effective and do more damage (see xain meis skills tree )
vampire kills gain stamina + 10 % + 20 % + 30 %
hard knocks increases melee damage
randori decreases stamina useage when fighting large groups - 10 % - 20 % - 30 %
gender wars increases damage against the oppostie sex + 5 % + 10 % + 15%
maintence increases durabilty of melee weapons + 10 % + 20 % + 30 %
kick of strength kills with kicks gain addtion stamina + 10 % + 20 % + 30 %
firearms training relaod - 10 % recoil - 10 % crit + 2 % accruacy + 10 %
elamental affinity increases elament damage duration + 20 % + 40 % + 60 %
cold rage a kill increase your crit hit rate for a few seconds (the guide says a few seconds lol ) + 4 % + 8 % + 12%
exacutor increase chance to hit crit with fire arms = 1 % + 2 % + 3 %
wunderwaffe increases modifired firearm damaga + 10 % + 20 % + 30 %
rapid fire decreases relod time of firearms - 10 % - 20 % - 30 %
pierceing shots increases bullet penatration chance + 10 % + 20 5 + 30 %
gun kata relod time - 20 % crit hit + 3 % accraucy + 20 % recoil - 20 %
survival tree
boost mood force damage and durabilty by + 15 % for everyone within 5 meters
optimal maintence reduces repair cost - 10 % - 20 % - 30 %
deeper pickets adds back pack space + 2 + 4 + 6
pick lock see logan /xain mei + 1 + 2 + 3
glory hound increases xp for kills and assists + 50 % + 100 % + 150 %
conditioning increases stamina by + 5 % + 10 % + 15 %
custom maintence increases durabilt y of modified weapons + 10 % + 20 % + 30 %
recycler you get more bullest when crafting ammo + 25 % + 50 % + 75 %
recovery chance to not get intrupted after being hit while attacking ?? + 20 % + 40 % + 60 % (sounds odd )
providence increases bullets found in loot +20 % + 40 % + 60 %
second chance chance of being reveide instently + 10 % + 20 5 + 30 %
jackpot increases chances of looting a rare item + 5 % + 10 % + 15 %
rain of bullets increases the amount of ammo purna can carry + 5 % + 10 % + 15 %
boost arura boost skills related to force damage handling and durabilty by 25 inculiding purna by + 25 % and everyone in a 15 meter radius
fury skill tree
bloodrage
allows her to use fury mode
Assassins guile incress health while in fury mode +30 +60 + 90
Grim inspiration killing enimes with sharp weapons incresses rage +5% +12 % + 18 %
Lightning moves fury makes you move faster +33% +66% + 99%
booiling rage fury lasts longer (only one upgrade for this skill )
volatile decreases rage required to fury - 5% - 10 %- 15 %
flowing strikes critcla kills genarate more rage + 27 % + 54 % + 81 %
rerage chance to restore 20 percent of rage after fury ends
+ 10 % + 20 % + 30 % chance to restore 20 percent of rage
burning blood rage fury lasts longer and does more damage (only one upgrade for this as well )
blade fighter sharp weapons are more effaicnent and do more damage (alot of vaules come with this to lazy to post all as well as a new attack )
flying strike sharp weapons do more damage you also jump whuile doing this +33% +66 %+99%
flawless blade increases sharp damage +5 %+ 10 % +15 %
maintenance increses sharp weapon durabilty by +10 % +20 % + 30 %
backstab increases damage when attacking an enamy from behind + 20 % + 40 % + 60 %
effortless decreases stamina useage with sharp weapons -10 % - 20 % - 30 %
deep wounds chance to inflict bleeding on critical hit with sharp weapons + 10 % + 20 % + 30 %
sharp expert aim at the head of fallen target hit l1 (left bumper ) to stomp you also get alot of pasive buffs to lazy to post
serrated blade increases bleeding duration + 30 %+ 60 % + 90 %
telling blows increase critcal hit chance with bladed weapons + 4 % + 8% + 12 %
posionous increases posion durtation + 15 % + 30 % + 45 %
stroke of luck insteant kill with sharp weapons (increases chance) +1.5% + 3 % + 4.5 %
pressure increases critcal chance rate when enamys health drops below 50 % + 3% + 6 % +9 %
master assassin increases bleeding and posion damage +20 % + 40 % + 60 %
blade master sharp dmg + 5 % stamina reduction 5 % sharp crit + 5 % hitting fallen enamies does + 15 % more damage stomping can be used without stoping
survivail tree
first aid medkits heal 25% more
life insuracence decreaces cash pently imposed upon death - 15 % - 30 % - 45 %
vampire kills gain stamina +10 % + 20 % + 30 %
spectra threat factor reduction (zombies wont notice you as much ) -5 % - 10 % - 15 % (really good when used with backstab )
deeper pockets gain addtionle back pack slots per rank 2 slots 4 slots 6 slots
picklock (locks carry ranks every upgrade in lock pic increases the lv of lock you can pic ) lv 1 lv 2 lv 3
endurance increases stamina by + 15 % + 30 % + 45 %
field medicine medikits heal 50 % more
choice cuts incressed xp gained for servering limbs
merchant decreses price of itemsbought from npc shops - 10 % - 20 % - 30 %
combo kills within 5 seconds of each other give bonus exp + 10 % + 20 % + 30 %
rally increases stamina regen when health drops below 50 % + 15 % + 30 % + 45 %
custom maintenance custom weapon duriabilty increase + 10 % + 20 % + 30 %
equal chances decreases penalty when fighting enemies with a high lv then you no penatly for 1 lv higher 2 lvs higher 3 lv highers
surgeon general med kits now heal 75 % more health